Medabots metabee version where is erika arias

Medabots: Metabee - Guide and Walkthrough

-------------------------------------------------- --------------------- MEDABOTS METABEE / ROKUSHO RPG WALKTHROUGH BY KENSHIN XTREME (DANIEL LOW) ---------------- -------------------------------------------------- ----- GameFAQs Contributor Page Stuart Mitchell (Su'Ratt) Medabots Workshop - -------------------------------------------------- -------------------- Game Info: Medabots RPG (GBA Version) --------------------- -------------------------------------------------- Game: Medabots RPG (Rokusho / Metabee Version) Genre: Role Playing Game (RPG) Console: Gameboy Advance only Year: 2002 Language: English --------------------- -------------------------------------------------- ---------------- Table Of Content ---------------- 1. INTRODUCTION 2. HISTORY 3. DISCLAIMER 4. CONTROLS 5. BATTLE TACTICS - Team Building - Attack Type - Robattle Fields - Leveling Up S kills - Evolving Medals - Understanding Aim Attribute 6. MEDAL FAQ 7. MEDAPARTS LISTING 8. TIPS AND HINTS 9. WALKTHROUGH - Prologue - A New Beginning - School's A Disaster - Outdoor Hunt - Trouble In School Again - Outdoor Hunt 2 - Preparations For Mt Odoro - Road To Mt. Odoro - Swept Away By The Currents - Back On Track - In The Heart Of Odoro Marsh - Fresh Air At Last - Homeward Bound - Sailing To Medabot Island - Medabot Island AKA Isle Of Pain - Witch's Castle - The Dark Side Of Witch's Castle - Back Home At Last - Off To Medaropolis - Mom, I'm Home - Rubberobos Here We Come - Into The Sewage System - Rubberobos Here We Come 2 - Phew, This Sticks - The Ancient Ruins - Into A New World - Massive Trouble - Wings Of The Skies - Grand Finale For Dr Meta-Evil 10. AFTER ENDING QUEST - Ninja Theme Park - Partsun Rally - Spedabot - Collector ' s Items - Devil Or Angel Medal - Botro Medal 11. ELEMENTAL SERIES 12. TINPET LOCATIONS 13. VEHICLE 14. CONTACT INFO 15. CREDITS ======================= ================================================= - -------------- 1. INTRODUCTION --------------- Medabots RPG games is based on a Japanese anime called Medabots in the US or Medarot in Japan . In this game, you will play as Ikki and engage different Medabot Battles or Robattles to help Ikki achieve his dreams - to be the best Medatrainer. Medabots RPG has now been released in UK and it is a ported from Medarot 2 to Gameboy Advance. It is now translated (in English !!!) and enhance with cool graphics and musics. However, the gameplay and story will still follow Medarot 2. The game had also been released in North America and Japan too. The Japanese GBA version is called Medarot 2 Core, according to Medarot's official webpage. + Information + Medabots is same like any other RPG games (Pokemon, etc). The difference is you could use a maximum of 3 medabots in a battle. You will also get to collect different medaparts and put them into your own medabot, customizing them, etc. Just like Pokemon, the game has two different versions. The Kabuto version lets you control a medabot called Kabuto (Metabee in the US), while the Kuwagata version lets you have Kuwagata (Rokusho in the US) as your first medabot. Both medabots have their pros and cons, so choose wisely or better still, get both of them. =================================================== ====================== ---------- 2. HISTORY ---------- GBA REV 1.00 - The very first GBA walkthrough. Revised from the old walkthrough. Everything has been rewritten. (27/3/2003) GBA REV 1.50 - Mostly filling up medabots' stats, revised half of it and part of the battle tactics have been rewrite from scratch. Still have much to be done on it. (12/5/2003) GBA REV 2.00 - Walkthrough has been revised. Time to rewrite the Battle Tactics section and After Ending Quest. (20/6/2003) GBA REV 2.10 - Battle Tactics and Vehicle section is completed at last. Now time to change the After Ending Section. Might take some time too. (24/6/2003) GBA REV 2.30 - Added some tips into the walkthrough. Thank to the people e-mailing me and offering me help. Refurnish the After Ending Section. (26/6/2003) GBA REV 2.40 - Removed a few mistakes. Added another more teams and tips into the Battle Tactics section. Also added the Ninja Theme Park which I have missed. Look forward for a medal FAQ in the next update. (27/6/2003) GBA REV 2.50 - Added a lot of things, I could barely remember. The After Ending Section is updated once again. Medal FAQ have to come in later. (31/7/2003) GBA REV 2.60 - Updated the Karin / Erika sidequest section. (2/8/2003) GBA REV 2.70 - Added tinpet locations after getting hundreds of request. Removed the Secrets Section. (15/8/2003) GBA REV 3.00 - Mega updates! Added more new sections, teams and battle strategies. Medal FAQ completed at last !!! Redid the table of contents for easier navigation. More secrets and after ending quest has been added too. (8/9/2003) GBA REV 3.10 - Fix a few minor typos. Added a few strategies for bosses. Also more after ending quest added thanks to Thomas Bryan and others who helped. (10/1/2004) GBA REV 3.50 - Added medaparts list !!! Big thanks to Stuart Mitchell (Su'Ratt). Now, I don't think there will be any other things to be added in this FAQ / Walkthrough. Please visit his Medabots Workshop using the link above. (15/1/2004) ==================================================================== ============================ ------------- 3. DISCLAIMER ------ ------- I wrote this walkthrough as there aren't any walkthroughs of the Medabot game in the net. I was inspired to play the game after watching the Medabots anime and found out how hard it is to play the game without any guides. The guides are mostly self-discovery with a little help from my brother. Most of the walkthrough is done by memory. Some of the sections were written with help from certain people. Credits are given to them at the credits section. This walkthrough is free for all to use. Please do not plagiarize any part of this walkthrough. If anybody wanted to use any parts of this walkthrough please notify me through e-mail. Please e-mail me if you wanted to add this walkthrough in your website. This is just to ensure nobody tries to abuse it. Currently this websites are allowed to host this walkthrough: www.gamefaqs.com - updated versions are always posted here faqs.ign.com www.cheat.de www.gbaworld.net www.neoseekers.com suratt.sytes.net/medabots/ index.htm As I am playing the GBA version of Medabots, most of my walkthrough will be deeply following the GBA version. However, Medarot 2 is basically the same as the GBA version with less graphics and music, while Medarot 2 Core is basically the Japanese version of Medabots. =================================================== ===================== ----------- 4. CONTROLS ------------ --- -------- + Overworld + ----------- D-pad: - Move Ikki - Change parts / medals in menu screen A button: - Talk / Confirm / Run when hold B button: - Cancel / Open main menu L / R button: - Change between menus Start: - Start / Cancel Robattle Select: - Nothing ---------- + Robattle + ---------- D- pad: - UP - Use head DOWN - Charge medaforce gauge LEFT - Change between options / Use right hand RIGHT - change between options / Use left hand A button: - Confirm B button: - Cancel Start: - Starts Robattle immediately Select: - Nothing =================================================== ===================== ------------------ 5. BATTLE TACTICS ------- ----------- In any Robattles, you may need to pay attention to different things to gain easy victory. This section shall brief you with the major things you may need to consider in each Robattle. ----------------- + Team Building + ----------------- This section tells you on what team to use when Robattling. As you could only use three medabots per battle, you will need to choose your team of medabots wisely. It is not a must to use this same team of medabots to Robattle as each Robattle can be different from the others. ===================== * Recommended Teams * ====================== 1) Mixture Type - This type of team is a mixture of both defensive and offensive medabot. This one is my favorite. Equip any medabots with defensive (armor) medaparts to protect the weaker medabots from being destroyed. Medabots in this team are also equipped with short range weopens to increase their offensive. 2) Allrounder Type- This team features a female tinpet equipped with healing medaparts and armor. The other two medabots will be equipped with short range attacks. This is one of the best to use as you could heal and attack at the same time. Not to mention your healer gets to protect herself when being attacked. 3) Healer Type - This team is build almost same as the allrounder type, except that the healer is equipped only with healing medaparts (without any defensive medaparts). Though this is a great team, but the healer will be easily destroyed as healers HP are small. 4) Mischieve Type - This team consists of two assault medabots and a male tinpet equipped with DEFEND - FORMATION (trap) attacks. This way a medabot could set a trap for either grapplers or shooters depending on the battle. Highly offensive team. One of my favorites too. 5) Offensive Type - This team consists of two grapplers and a shooter equipped with AIM SHOT - BOMB medaparts. This team is a high offensive team. While it lacks of a healer or defender, this team could deal a lot of damage to an enemy. This team is the least I favor but sometimes I win the hard Robattles with this. 6) Play Weakness - This team uses the oppenent's weakness to win. Therefore, chances of winning is high for this team. For exmaple, you use ANTI-AIR medaparts in a place filled with flying medabots or ANTI-SEA medaparts when you are in undersea. ======================= * Fan Submitted Teams * ======================= = The team which are fan submitted generally have to go through multiple tests for quality control. Anyone who wants to submit any teams to me please e-mail me, stating clearly your strategy, medaparts equipped and medals used. Please take note that I might modify your team to make it better. If you do not want your team to be modified just e-mail me. -------------------------------------------------- --------------------- Submitted by Dwight Anderson Leader - Kabuto or medals with shooting attribute - Head - Missile - Hands- Aim rifle and Battle Rifle - Legs - default is Ochitsuka, but could be changed according to terrain Partner 1- Rabbit medal / Bear medal - Head - Tank Missile / Spyder Trap - Hands- Snipe Rifle and Rise Up / Burning Pin and Burst Needle - Legs - Kinta Legs / Any type of tank legs Partner 2- Mermaid medal - Head - Hat Trick - Hands- Cure Hand and New Arm - Legs - Sacrifice Fin Comments - This team is basically a very offensive team but yet has a healer standby for healing purposes. The healer has a high evasive legs to avoid being damage. The tank legs is great for taking damages too. What is bad about this team is it might have some speed troubles on barren or desert terrain. However, for other Robattles this is a great team. -------------------------------------------------- --------------------- Submitted by Thomas Bryan (modified) Leader - Kuwagata or Devil medal is recommended - Equipping with all of Gill Girl's Stone Mirror parts is highly recommended - Head - Helmet - Hands- Dondon Punch or any other berserk destroy parts - Legs - depend on terrain Partner 1- Ninja or Jellyfish medal - Head - Charm Point or Appealsound - Hands- Bomb or any other aim shot or berserk medaparts - Legs - depend on terrain Partner 2- Spider or Knight medal - Head - Spydertrap - Hands- Rightarmor and Sweatcloak - Legs - depend on terrain Comments - This team is an excellent attacking and defensive team. You could have a partner defend or counterattack while the others attacking with great damage. With this team, I could even destroy Babbyblu easily. Having all of Gill Girl's parts in your leader will make this team even easier to defeat Babbyblu (Thomas only took two turns to defeat Babbyblu !!!). With Appealsound equipped you could absorb MEGA-EMPEROR and Babbyblu medaforce making them useless. This team is recommended for the final battle. -------------------------------------------------- --------------------- Submitted by [email protected] (modified) Leader - Kuwagata or Kabuto medal - Head - Default head of Rokusho or Metabee - Hands-Hand Shutter and any other break parts - Legs - Any high evasive legs Partner 1- Unicorn medal - Head - Eagle Belt or any other forcedrain medaparts - Hands- Deathbomb and Bee-Bee Hammer - Legs - Any high evasive legs Partner 2- Mermaid medal - Head - Shotclear - Hands- Homing and Cheaptrap - Legs - Any high evasive legs Comments - Not a bad team. With this team, your medabots will most probably have no problem in defense since bombs and grapple attacks are render useless. Enemies might have a hard time trying to hit you. However, healing have to rely heavily on MERMAID's medaforce, but I don't think you will need healing much with this team. While battling with ROBO-EMPEROR, I found out that it could not even lay any damage on this team. With Babbyblu, this team too quickly sweeps his medabots into the bins. This team could erase Babbyblu's attacks and render their medaforce useless. Excellent team! -------------------------------------------------- --------------------- ========================== * Not Recommended Teams * ========================== 1) All Defense - This team consists of medabots equip with only defensive medaparts. Since they can't attck they will be ended up getting swipe by the enemy. 2) All Healer - This team only consists of medabots with healing medaparts. Though good in recovering, this team will be easy for the enemy to destroy. 3) Hard Shooters - This team is almost the same as the beserker type team except that they are equipped with only shooting medaparts. This team will be slow on agility and might have a low success rate (except for Metabee of course) 4) Berserker Type - This type of team consists of three male medabots equipped with short range techs (beserk, etc, etc). While this team is really offensive, but it lacks of healing and defensive techs. Besides, it might have a low success rate for certain types of medabots. 5) Interrupters - This type of team consists of tinpets equipped only with interrupt medaparts (like Cafe Ole's). This team is really irritating and could be quickly immobalize by offensive teams. Although it could be funny to watch your oppenent's team confused and attacking each other, chances of winning is low as most of these medaparts don't come with a high armor or HP. --------------- + Attack Type + --------------- This section shall discuss about the different attacking types in this game. Each attacking type has its pros and cons. -------------------------------------------------- --------------------- * Strike * -------------------------- --------------------------------------------- A short range technique which only hits the nearest medabot. It is not very powerfull and doesn't cause a chain reaction. But is quite a high success rate. BIND - Lousy, but able to slows down a medabot. FLOW - Causes burns on a medabot, damaging them during CRG / RAD. MOVEMENT - Decreases a medabot's speed, or hit rate. GRAPPLE - A really quick attack STOP - Stops a medabot for some time. -------------------------------------------------- --------------------- * Berserk * ​​-------------------------- --------------------------------------------- A powerfull devastating shot range attack. It will inflict a heavy blow on the nearest enemy. Although most of medaparts with this attack has a short HP, but it is the most powerfull attack. DESTROY - Completely detroy a medapart. Sometimes it might fail. GRAPPLE - A fast and powerfull hit. FLOW - Causes burns on a medabot, damaging them while CRG / RAD. -------------------------------------------------- --------------------- * Aim Shot * ------------------------- ---------------------------------------------- An overall attack which is quite powerfull and has a high hit rate.Its target depends on the default aim attribute of a medal. ANTI-AIR - Damages air medabots greatly ANTI-SEA - Damages sea medabot greatly. BOMB - Exactly the same as DESTROY. Only thing this shoots out bomb and doesn't destroy your own medaparts DESTROY - 100% hit rate and chain reaction. Powerfull, but you might have to sacrifice your own medaparts to damage others GRAVITY - Has a high success rate SHOOT - A fast aim shot attack. -------------------------------------------------- --------------------- * Shoot * -------------------------- --------------------------------------------- Long range attacks that has a high chance to miss. However, let these attacks let you choose which medabot you would want to attack although it still depends on the medal's aim attribute. The attacks are: ANTI-AIR- Damages air medabots greatly ANTI-SEA- Damages sea medabot greatly. BOMB - 100% hit rate and causes a chain reaction. This attack is definitely the one you would want in your medabots. GRAVITY - Has a high success rate to hit but they are quite weak OPTIC - Has the highest damage but their success rate are low. SHOOT - Not the best as it couldn't deal a lot of damage to enemies, but it is not bad either. Doesn't create chain reaction. -------------------------------------------------- --------------------- * Heal * -------------------------- --------------------------------------------- Heal medaparts could be very helpfull if your medabot is damage or ceased function. Healing attacks are HEAL - Heals HP of your medabot only DESTROY - Repairs your destroyed medapart RELEASE - Protect from status change REVIVE - Revives a destroyed medabot. REGENERATE - Restores a deactivated medapart. -------------------------------------------------- --------------------- * Defend * -------------------------- --------------------------------------------- Defend medaparts have a high HP or armor. FORMATION medaparts, however, has quite a low HP. The defense attack are ARMOR - Protects other medabots from being attacked, but the damage inflicted shall minus your defending medabot HP DEFENSE - Defend other medabots in your team and render any weak attacks useless COUNTERATTACK - Reflects any attack back to the attacking enemies. FORMATION - Set a trap for a certain attack (grapple / shoot). A good defensive but yet offensive style. TEAM FORM - Create a team formation. Must go with TEAMWORK to use it. TEAM WORK - A team based attack. Powerful, but needs TEAM FORM to work. -------------------------------------------------- --------------------- * Support * -------------------------- --------------------------------------------- Support techs could increase a medabots stats in battle only. The list of support type is listed below. TIME - Speeds up certain types of medabots. Some medaparts let you to drain an enemy's speed into your own medabot. SCOUT - Raises allies chance of hitting CONCEAL- Highers up evasion -------------------------------------- --------------------------------- * Interrupt * -------------- -------------------------------------------------- ------- Interrupt techs could be really irritating. They could change your oppenent's stats when battle. The list is below. CANCEL - Renders a certain attack (bomb, etc) useless REGENERATE - Drains HP / Medaforce from enemy INTERRUPT - Confuse enemies TRANSFORM - Change medapart into a certain type of part RELEASE - Binds an attack or medaforce --------- -------------------------------------------------- ------------ ------------------- + Robattle Fields + --------------- ---- Medabots are affected by the different terrain you Robattle in. To get the most optimized speed in a terrain you might have to change your leg medaparts to get the most speed out of it. This is especially important when you (are force to) join the Medaroad Race. Here is the list of terrain and its best leg medaparts to use in. The leg medapart terrain mode can be seen at the side of a medabot when Robattling (the colored box at the side a medabot in Robattle). TIP: You might want to equip leg medaparts that fit your medabots attack type (shoot, grapple, interrupt, etc). This way you would have better hit rate and CRG / RAD. Terrain: Plain Leg part: Red (Two-Legged medaparts), Light blue (Medaparts with wings) Terrain: Woods Leg part: Red (Two legged medaparts) Terrain: Rock Leg part: Yellow (Many-Legged medaparts) Terrain: Seashore Leg part: Dark blue (Medaparts with flippers) Terrain: Wilderness Leg part: Light blue (Medaparts with wings) Terrain: Street / Inside Leg part: Pink (Medaparts with wheels) Terrain: Desert Leg part: Light blue (Medaparts with wings) Terrain : Valley Leg part: Yellow (Many-legged medaparts) Terrain: Saibar Leg part: Almost any legs will be great on this terrain. It depends on your attack too. Grapple medaparts are the fastest in this terrain. Terrain: Water Leg part: Dark blue (Medaparts with flippers) ------------------------------------- ---------------------------------- TIPS: An all-rounder leg medapart is the green one (floating medaparts) . Although its speed won't be as great as the listed above. -------------------------------------------------- --------------------- ---------------------- + Leveling Up Skills + - -------------------- Here is the tricky part. Each medal has a different set of skills. Of course to get the best out of a medal, use medaparts which has the same skills as the highest skill value in your medal. You could check your medal skills at the medals menu and selecting a medal. The skills page will look like this: STRIKE SHOOT ---------- ----------- BERSERK AIM SHOT ---------- ------ ----- DEFEND SUPPORT ---------- ----------- HEAL INTERRUPT ---------- ---------- - Note that you might see small boxes below them. The boxes indicate the amount of usage of your skills and how close it is to level up. The numbers at the side indicate the level of a skill. By using a skill (e.g. SHOOT) more often, you will level it up more quickly. The maximum level of a skill is 100. ------------------- + Evolving Medals + ------------------- Many of you have e-mail me asking me about this. Most medals will change its form at level 10, 30 and 60. After a medal evolves, it will master a new medaforce. Kabuto and Kuwagata medal however will evolve at level 10, 30, 60 and 100. At level 100, both the medals will not master any new medaforce but instead, its stats will increase terrifically, making them the most powerful medal you will ever possess. Evolving medals is a must for anybody who wants to win this game (who doesn't?). You will need to train and gain more EXP points to level up and gain enough levels to change form or evolve. ------------------------------- + Understanding Aim Attribute + -------------- ----------------- In Medabots GBA, the developers have introduce a new element in the game's battle system, unique by itself. It is the aim attribute of the medals. Based on the number of e-mails I have been receiving, I have wrote this section in order to enlighten people about how it functions. Firstly, aiming could ONLY be done by equipping any medaparts which shoots or heals. So, berserk and strike medaparts could never get to use this AIM ATTRIBUTE as they will only damage nearby enemies. The AIM ATTRIBUTE of a medal determines the medaparts your medabot is going to shoot or damage or heal first. Think of it as an artificial intelligence of a medal. Take example the KABUTO medal. Its AIM is on strike medaparts. Therefore, it will tend to destroy any strike medaparts of an enemy first before randomly dealing damage to others. This game is the first Medabots game which uses this unique battle system. Old Medarot fans will remember the day when aiming was all totally on luck. The new AIM ATTRIBUTE now changes the battle system giving gamers the opportunity to seek for any type of medaparts they want to disfunction first. ============================================================================= ====================== ------------ 6. Medal FAQ ------------ The medals will be enlisted according in aphalbetical order according to the aphalbet on the medal. The numbers in the bracket is the amount of medaforce need to be summed up to execute the technique. -------------------------------------------------- --------------------- These are the list of medals which has an aphalbet on it. ----------- A) KUWAGATA ----------- Attribute - Grapple Aim - Shoot Compatibility- +4 Location - Starts with it in Rokusho Version <= Medaforce => 1. Spiral Bolt- Berserk - damages all parts (80) 2. Side Bolt - Strike - damages 1 part (60) 3. PROX Up - Support - increase PRX of leg parts (40) --------- B) KABUTO --------- Attribute - Shoot Aim - Strike Compatibility- +4 Location - Starts with it in Medabee Version <= Medaforce => 1. Ultra shot - Aim Shot- Uses all the power of shooting parts to attack (80) 2. Damage Ball - Shoot - Inflicts the amount of damage you have to enemy (60) 3. Cancel Formation- Defend - Protect from formation status (30) ----------- C) TORTOISE ----------- Attribute - Optic Aim - Defend Compatibility- +1 Location - Hidden in the boxes in the abandoned factory (Medabee) <= Medaforce => 1. Optic Form - Shoot - Increases attack power by 2x (40) 2. Absorb Optic - Aim Shot- Absorbs optical attacks to recover damage (70) 3. Status Restore- Heal - Heals any status symptom (40 ) ------------ D) JELLYFISH ------------ Attribute - Bomb Aim - Heal Compatibility- +1 Location - In the chest at Mt. Odoro's small river island (Medabee) <= Medaforce => 1. Bomb Form - Shoot - 100% chance of hit with chain reaction damage (40) 2. Absorb Bomb - Aim Shot- Absorbs bomb attacks to recover damage (70) 3. Remoteness Up- Support - Increases REM of leg parts (40) ------- E) BEAR ------- Attribute - Gravity Aim - Support Compatibility- +1 Location - Given by the ninja at Ninja Theme Park's entrance (Medabee) <= Medaforce => 1. Gravity Form - Shoot - Increases attack rate of suc cess by 2x (40) 2. Absorb Gravity- Aim Shot- Absorbs gravity attacks to recover damage (70) 3. Leg Crash - Defend - Destroys leg parts (70) --------- F) SPIDER - ------- Attribute - Formation Aim - Interrupt Compatibility- +1 Location - Received after defeating Squidguts the first time (Medabee) <= Medaforce => 1. Anti Attk Trap - Defend- Set a trap to reflect any attacks ( 60) 2. Cancel Formation- Defend- Protect from formation status (30) 3. Side Bolt - Strike- Damages 1 part (60) -------- G) SNAKE -------- Attribute - Movement Aim - Defend Compatibility- +1 Location - Hidden in the boxes in the abandoned factory (Rokusho) <= Medaforce => 1. Movement - Strike - Inflict movement status upon enemy (50) 2. Cancel Movement - Berserk- Protect from movement status (60) 3. Unbreakable Will- Heal - Attack power up based on number of broken parts of allies (50) -------- H) QUEEN -------- Attribute - Stop Aim - Heal Compatibility- +1 Location - In the chest at Mt. Odoro's small river island (Rokusho) <= Medaforce => 1. Stop - Strike - Inflict stop status upon enemy (50) 2. Cancel Stop - Berserk - Protect from stop status (60) 3. Propulsion Up- Aim Shot- Increase propulsion on leg parts (40) -------- I) SQUID -------- Attribute - Bind Aim - Support Compatibility- +1 Location - Given by the ninja at Ninja Theme Park's entrance (Rokusho) <= Medaforce => 1. Bind - Strike - Inflict bind status upon enemy (50) 2. Cancel Bind - Berserk- Protect from bind status (60) 3. Pushover Attack- Support- Push over an enemy and erase orders as well (60) ---------- J) PHOENIX ---------- Attribute - Flow Aim - Interrupt Compatibility- +1 Location - Received after defeating Squidguts the first time (Rokusho) <= Medaforce => 1. Flow - Strike - Inflict flow status on enemy (50) 2. Cancel Flow - Berserk- Protect from flow status (60) 3. Anti-Protection- Defend - Protects against counterattacks (70) ----- ----- K) UNICORN ---------- Attribute - Release Aim - Interrupt Compatibility- +5 Location - Received at the Kodine's Kingdom Secret Garden (Medabee) <= Medaforce => 1. Life Drain - Heal - Damage enemy and restore self (70) 2. Status Restore- Heal - Heals any symptoms (40) 3. Useless - Interrupt - Inflicts useless status upon enemy (50) -------- L) GHOST - ------ Attribute - Cancel Aim - Shoot Compatibility- +10 Location - Received at the Kodine's Kingdom Secret Garden (Rokusho) <= Medaforce => 1. Full Body Up - Interrupt- Increase amount of times head parts can be used (40) 2. Full Body RAD - Interrupt- Force enemy into RAD phase (50) 3. Shrapnel Attack- Heal - Halve own armor to attack enemy (80) - -------- M) KNIGHT --------- Attribute - Defense Aim - Strike Compatibility- +5 Location - Received from Dr Armond at the Surprise Site after winning the Medabots Tournament <= Medaforce => 1. Iron Wall - Defend - Reduce damage from enemy (40) 2. Power Up - Defend - Increases power of attack (40) 3. Cancel Stop- Berserk- Protect from stop status (60) -------- - N) MERMAID ---------- Attribute - Heal Aim - Aim Shot Compatibility- +5 Location - Received from Dr Armond after being saved by Kirara in Medaropolis <= Medaforce => 1. Total Recovery - Heal - Repairs damages parts (60) 2. Shrapnel Attack-Heal - Halve own armor to attac k enemy (80) 3. Absorb Gravity - Aim Shot- Absorbs gravity attackto recover damage (70) ---------- O) PENGUIN ---------- Attribute - Revive Aim - Berserk Compatibility- +5 Location - Received after chasing Dr. Meta-Evil in the Flying Fortress <= Medaforce => 1. Full Body Repair- Heal - Restores any deactivated parts (70) 2. Ubreakable Will - Heal - Attack power up based on number of broken parts of allies (50) 3. Absorb Bomb - Aim Shot- Absorb bomb attacks to recover damage (70) ------ P) BAT ------ Attribute - Anti-Air Aim - Berserk Compatibility- +1 Location - Received from Miss Nae <= Medaforce => 1. Anti Air - Shoot - Inflicts a random status onto Air Medabot (50) 2. Propulsion Up- Aim Shot - Increase propulsion of leg parts (40) 3. Type Crash - Interrupt- Inflicts huge damage to a Medabot with the same legs (70) -------- Q) KAPPA -------- Attribute - Anti-Sea Aim - Aim Shot Compatibility- +1 Location - Received from Miss Nae <= Medaforce => 1. Anti Sea - Shoot - Inflicts a random status onto Sea Medabot (50) 2. Mobility Up - Shoot - Inflicts mobility of leg parts (40) 3. Medaforce Up- Interrupt- Raises Medaforce stock by 2x (50) -------- R) MOUSE -------- Attribute - Scout Aim - Interrupt Compatibility- +6 Location - Received from Miss Nae <= Medaforce => 1. Spy Game - Support - Reduce an enemy's scout to increase your own (30) 2. PROX Up - Support - Increase PRX of leg parts (40) 3. Structureless- Aim Shot- Destroys the parts that makeup counterattacks or defense (70) --------- --- S) CHAMELEON ------------ Attribute - Conceal Aim - Heal Compatibility- +10 Location - Received from Miss Nae <= Medaofrce => 1. Hide n Seek - Support- Reduce an enemy's conceal to incre ase your own (30) 2. Remoteness Up- Support- Increases REM of leg parts (40) 3. Damage Ball - Shoot - Inflicts the amount of damage you have to enemy (60) --------- T ) RABBIT --------- Attribute - Time Aim - Defend Compatibility- +1 Location - Received from Miss Nae <= Medaforce => 1. Charge - Support- Inflicts extra charge status upon enemy (40) 2. Pushover Attack- Support- Push over an enemy and erase orders as well (60) 3. Cancel Bind - Berserk- Protect from bind status (60) --------- U) MONKEY -------- - Attribute - Interrupt Aim - Support Compatibility- +8 Location - Received from Miss Nae <= Medaforce => 1. Chaos - Interrupt- Inflicts chaos status upon enemy (50) 2. Useless - Interrupt- Inf licts useless status upon enemy (50) 3. Cancel Flow- Berserk - Protect from flow status (60) -------- V) DEVIL -------- Attribute - Destroy Aim - Berserk Compatibility- + 10 Location - Received after returning the Fiyun Stone back to Kodine Kingdom (Medabee) <= Medaforce => 1. Destroyer - Berserk - Destroy attack (70) 2. Structureless- Aim Shot - Destroys the parts that makeup counterattack or defense (70) 3.Full Body RAD- Interrupt- Force enemy into RAD phase (50) -------- W) ANGEL -------- Attribute - Regenerate Aim - Aim Shot Compatibility- +10 Location - Received after returning the Fiyun Stone back to Kodine Kingdom (Rokusho) <= Medaforce => 1. Crazy Medaforce- Interrupt- Drains Medaforce to 0 then attacks by same amount (60) 2. Medaforce Up - Interrupt- Raises Medaforce stock by 2x (50) 3. Power Up - Defend - Increases power of attack (40) --------- X) DRAGON --------- Attribute - Teamwork Aim - Shoot Compatibility- +1 Location - Found in the Soda Pool in the Rubberobos' Hideout in Witch's Castle (Medabee) <= Medaforce => 1. Formation Order- Defend - Raises the power of formation action (40) 2. Leg Crash - Defend - Destroys leg parts (70) 3. Absorb Optic - Aim Shot Absorbs optical attacks to recover damage (70) -------- Y) NINJA -------- Attribute - Counterattack Aim - Strike Compatibility- +1 Location - Found in the Soda Pool in the Rubberobos' Hideout in Witch's Castle (Rokusho) <= Medaforce => 1. Protector - Defend - Using this will sometimes do a counterattack (50) 2. Anti-Protection- Defend - Protects against counterattacks (70) 3. Mobility Up - Aim Shot- Increases mobility of leg parts (40 ) -------- Z) ALIEN -------- Attribtue - Transform Aim - Support Compatibility- +9 Location - Received if you choose to rebalance the Fiyun Flying Fortress <= Medaforce => 1. Dice Attack - Interrupt- The attack power will vary according to dice (60) 2. Type Crash - Interrupt- Inflict huge damage to a Medabot with the same legs (70) 3. Cancel Movement- Berserk - Protect from movement status (60) --------------------------------- -------------------------------------- Here are list of unknown medals which does not have any attributes and compatibility bonus. --------- CAT medal --------- Attribute- n / a Aim - Defend Location - Received from Erika if you did the Erika's sidequest <= Medaforce => 1. Total Recovery- Heal - Repairs damaged parts (60) 2. Anti Attk Trap- Defend - set a trap to reflect any attack (60) 3. Dice Attack - Interrupt- The attack power will vary according to the dice (60) ------ -? medal ------- Attribute- n / a Aim - Heal Location - Received from Karin if you did the Karin's sidequest <= Medaforce => 1. Full Body Repair- Heal - Restores any deactivated parts (70) 2. Destroyer - Berserk- Destroy attack (70) 3. Protector - Defend - Using this will sometimes do a counterattack (50) ----------- BOTRO medal ----------- Attribute- n / a Aim - Strike Location - Received from Dr Aki after having all 29 medals. <= Medaforce => 1. Spiral Bolt - Berserk - Damages all parts (80) 2. Crazy Medaforce - Interrupt- Drains Medaforce to 0 then attack by same amount (60) 3. Stop - Strike - Inflict stop status upon enemy (50 ) -------! medal ------- Attribute- n / a Aim - Interrupt Location - Receieved after completing the Partsun Rally <= Medaforce => 1. Ultra Shot- Aim Shot - Uses the power of shooting parts to attack (80) 2. Chaos - Interrupt- Inflicts chaos status upon enemy (50) 3. Life Drain- Heal - Damage enemy and restore self (70) ----------------------- ------------------------------------------------ == =================================================== ==================== ------------------------------- -------- 7. Medaparts Listing By Stuart Mitchell ----------------------------------- ---- This medaparts listing is fully done by Stuart Mitchell (Su'Ratt). I only helped him a little by filling up his missing parts. He has kindly offered his medaparts listing FAQ to be added in this walkthrough. A million thanks to Stuart Mitchell (Su'Ratt) for his kind offer and his hardwork to compile this list. His original work is still at his website: http://suratt.sytes.net/medabots/index.htm So, please pay a visit to his website. His website is really cool. -------------------------------------------------- --------------------- 01-1. Noctobat Head Psycho Missile Right Arm Electro Missile Left Arm Sonic Missile Legs Grave 01-2. Wonder-Angel Head Cherub Body Right Arm Cherub Hand Left Arm Cherub Arm Legs Cherub Leg 01-3. Air Ptera Head Hidden Brake Right Arm Pocket Sword Left Arm Micro Sword Legs Skyleg 01-4. Paradiver Head Eagle Belt Right Arm Hawk Hand Left Arm Swan Arm Legs Turkey Leg 02-1. Dragonfly Head Hardweighter Right Arm Heavyweighter Left Arm Veryweighter Legs Flyfly 02-2. Crimson King Head Peck Strike Right Arm Dondon Punch Left Arm Dona Punch Legs Wanafly 02-3. Utopian Head Phanta Right Arm Obstruct Left Arm Disruptor Legs Dreamer 02-4. Wind Sail (Rokusho Only) Head Changa-Head Right Arm Changa-Hand Left Arm Changa-Arm Legs Changa-Fly 03-1. Draken Head Appealsound Right Arm Side Muffler Left Arm Silencer Legs Singer 03-2. Propolis Head Hexadon Right Arm Mistouch Left Arm Stinger Legs Insecto-Wings 03-3. Phoenix - PHX-16824 Head Blastgun Right Arm Fire Gun Left Arm Flame Gun Legs Red Tail 03-4. Femjet - PLA-161214 Head Cockpit Right Arm Stabilizer Left Arm Wing Legs Jet Engine 04-1. Rappy Head Fame Mascot Right Arm Bubble Blow Left Arm Balloon Blow Legs Airline 04-2. Churlybear - BER-2518 Head Spreader Right Arm Smasher Left Arm Splasher Legs Anti-Grav 04-3. Haniwa Head Clay Flash Right Arm Hand Flash Left Arm Arm Flash Legs Tea Cup 04-4. Gorem Head Head Shutter Right Arm Hand Shutter Left Arm Arm Shutter Legs Blow Up 05-1. Spitfire Head Drago Crystal Right Arm Curewater Left Arm Repair Spring Legs Dragonbed 05-2. Specter Head White Cap Right Arm White Long Arm Left Arm White Whale Legs White Belt 05-3. Moai Head Stonecluster Right Arm Handcluster Left Arm Armcluster Legs Tripod 05-4. Jorat Head Full Moused Right Arm Scout Left Arm Spotter Legs Mover 06-1. Sunwitch Head Majoram Right Arm Two Cotton Left Arm Boomerang Legs Clean Box 06-2. Saldron Head Sala-Head Right Arm Sala-Hand Left Arm Sala-Arm Legs Sala-Tail 06-3. Redlace Head Hat Trick Right Arm Globe Trick Left Arm Bangle Trick Legs Floater 06-4. Mistyghost Head Void Right Arm Avoid Left Arm Exit Legs Panic 07-1. Volume 10 Head Larynx Right Arm Sound Copy Left Arm Return Sound Legs Pipe Organ 07-2. Botafly Head Field Barrier Right Arm Energy Barrier Left Arm Force Barrier Legs Flower Barrier 07-3. Rockflower Head Blank Look Right Arm Leave Left Arm Stem Legs Fiyn Ball 07-4. Babbyblu Head Fracture Right Arm Past Touch Left Arm Past Feel Legs Umbilical 08-1. Spidar - SPI-19169 Head Spydertrap Right Arm Cheapertrap Left Arm Cheaptrap Legs Multi-Leg 08-2. Octoclam Head Hatchin Right Arm Catch Left Arm Twist Legs Swick 08-3. Magdosnake Head Cobrara Right Arm Changer Left Arm Snakebite Legs Slither 08-4. Floro Head Sun Beam Right Arm Go-Up Left Arm Rise-Up Legs Stem-Up 09-1. Mega-Emperor - WEA-2351-2 Head Deathbreak Right Arm Deathmissile Left Arm Deathlaser Legs Deathcrawler 09-2. Chimerator (Rokusho Only) Head Lion Attack Right Arm Dragon Attack Left Arm Goatattack Legs Triple Thread 09-3. Manta Prey Head Kataki Right Arm Kamakubi Left Arm Kubikiri Legs Kamaki 09-4. Poison Copy Head Scorpion Dog Right Arm Scorpion Cat Left Arm Scorpion Rat Legs Zigzag 10-1. Robo-Emperor - WEA-2351 Head Deathblast Right Arm Deathbomb Left Arm Deathbeam Legs Spaghetti 10-2. Redmatador Head Body Attack Right Arm Saber Left Arm Mant Shield Legs Dash Attack 10-3. Tentaclam - CLA-3121 Head Headband Right Arm Wire Left Arm Net Legs Octoleg 10-4. Acehorn - UNI-21149 Head Guardian Right Arm Cancellor Left Arm Recovery Legs Ace Hooves 11-1. Multicolor - CMO-31315 Head Invisi Body Right Arm Invisi Hand Left Arm Invisi Arm Legs Twirl 11-2. Kuraba Head Gun Krab Right Arm Decoy Krab Left Arm Real Krab Legs Sidejump 11-3. Rokusho - KWG-11237 Head Antenna Right Arm Sword Left Arm Pipo Hammer Legs Tatacker 11-4. Metabee - KBT-11220 Head Missile Right Arm Revolver Left Arm Submachingun Legs Ochitsuka 12-1. Krosserdog Head Head Cannon Right Arm Aim Rifle Left Arm Battle Rifle Legs Howzer 12-2. Turn Monkey Head Downstream Right Arm Countfall Left Arm Timefall Legs Pita Pata 12-3. Zorin Head Broad Antenna Right Arm Shin-Sword Left Arm Bee-Bee Hammer Legs Tatakawa 12-4. Bayonet Head Reaction Bomb Right Arm Revolver Left Arm Sumachingun Legs Ochitsukan 13-1. Belzelga - DVL-42212-2 Head Helmet Right Arm Helmight Left Arm Helming Legs Helcaos 13-2. Peppercat - CAT-3120 Head Lightcircuit Right Arm Lightjump Left Arm Light Blow Legs Quick Alert 13-3. Neutranurse - NAS-14119 Head Holy Helm Right Arm Donor Left Arm Translate Legs Petticoat 13-4. Sailor-Multi Head Variable Hair Right Arm Pateri Vulcan Left Arm Short Shot Legs Flaregather 14-1. Sumilidon (Metabee Only) - STG19207 Head Hunter Right Arm Flexsorsword Left Arm Straw Hammer Legs Sharpedge 14-2. Warbandit (Rokusho Only) - KLN-111214 Head Tension Up Right Arm Shoot Barrel Left Arm Range Shooter Legs Abductor 14-3. Attack-Tyrano Head Breath Fire Right Arm Crab-Hit Left Arm Strike-Hit Legs Attach Leg 14-4. Banisher - BAN-2114 Head Sweat Mantle Right Arm Sweat Cape Left Arm Sweat Cloak Legs Klip Klop 15-1. Stone Mirror (Metabee Only) Head Death Grin Right Arm Death Beckon Left Arm Death Curl Legs Tail End 15-2. Circulis (Rokusho Only) Head Charmee Right Arm Charmy Hand Left Arm Charmy Arm Legs Charmy Leg 15-3. Pretty Prime Head Reflect Mirror Right Arm Don't Move Left Arm Shine Shield Legs Temple Master 15-4. Nin-Ninja - NIN-14914 Head Cover-Up Right Arm Ninja Dagger Left Arm Ninja Sword Legs Tip Toe 16-1. Foxuno - KTN-11914 Head Foxarmor Right Arm Fencing Left Arm Rapier Legs Hakama 16-2. Kintaro Head Sumo Press Right Arm Light Ax Left Arm Great Ax Legs Kinta Leg 16-3. Agadama Head Air Bag Right Arm Spin Knuckle Left Arm Megaton Punch Legs Chi Leg 16-4. Samurai - SAM-19113 Head Samurai Blast Right Arm Beam Saber Left Arm Samurai Saber Legs Samurai Kick 17-1. Cyandog - DOG-4157 Head Linear Cannon Right Arm Snipe Rifle Left Arm Assault Legs Gunner 17-2. Wigwamo Head Acid Con Right Arm Acid Bomb Left Arm Acid Rain Legs Repeatastep 17-3. Rabudo Head Aircon Right Arm Stop Watch Left Arm Fan Legs Hop 17-4. Cosmo-Alien Head Mute Body Right Arm Mute Hand Left Arm Mute Arm Legs Mute Leg 18-1. Blackram - DVL-42212 Head Devil Body Right Arm Devil Hand Left Arm Devil Arm Legs Devil Leg 18-2. Sailormate Head Fight Oneshot Right Arm Machine Gun Left Arm Magnum Legs Mini-Scout 18-3. Auroraqueen Head Blizzard Right Arm Ice Left Arm Freeze Legs Sled 18-4. Icknite Head Charm Point Right Arm Explosive Ball Left Arm Hand Grenade Legs Tabi 19-1. Hopstar Head Body Con Right Arm Hand Whip Left Arm Arm Candy Legs High Leg 19-2. Papyrak Head Feeler Right Arm Metakiller Left Arm Thudarm Legs Tatakick 19-3. Ambiguous Head Mis-sile Right Arm Thunder Hit Left Arm Gato Ring Legs Fallndow 19-4. Greatmotha Head Great Con Right Arm Zeta Complete Left Arm Zeta Perfect Legs Zeta Entire 20-1. Twinkle Head Beauty Mask Right Arm C-Right Left Arm C-Left Legs Tamofoot 20-2. Armor parades Head Clear Armor Right Arm Right Armor Left Arm Left Armor Legs Rocking Horse 20-3. Sabotina (Metabee Only) Head Sombrero