How to raid th9 hog
Infinity323's Strategy Guides / Compilation of TH9 Raids
Hey everyone, Infinity323 here. For you TH9 players, new and old, here is a guide that may actually help you. Here I will present TH9 raids. Let's begin!
Grade: This guide is not for newbies. You must be able to make adjustments to the armies listed based on the design of the base, if needed.
Clan Castle Kill Squads
Clan castle kill squads are what a player will use to kill clan castle troops. My normal clan castle kill squad includes 2 witches, 1 wizard, and 2 barbarians in the clan castle. Really good for GoWiPe.
Balloons can also be used to kill clan castle troops. To do so, you need to gather the clan castle troops into one big clump. Then send a balloon approximately one tile away from the clan castle troops. The clan castle troops will shoot down the balloon, causing it to fall and explode on the clan castle troops. But you must pay close attention to the balloon pathing.
In this picture, the player calculated the balloon pathing and positioning correctly. The balloon is directed toward the archer tower and will hover over the clan castle troops. But the clan castle troops will shoot it down, causing the balloon to fall and explode on them.
In this picture, the player did not position the balloon correctly. The pathing of the balloon will direct it towards the archer tower. However, the balloon will not hover over the clan castle troops. So when the clan castle troops shoot the balloon down, the balloon will not fall on top of them.
The Barbarian King's ability allows the king to burst into a rage for ten seconds, summon barbarians, and heal a chunk of its HP. Use this ability whenever the Barbarian King has half of its HP remaining or to speed things up.
The Archer Queen's ability allows the queen to cloak itself (still vulnerable to splash damage), summon archers, and receive a damage boost. Use this ability whenever the Archer Queen is in trouble and needs immediate recovery.
How Strong Should My Heroes Be?
Heroes play different roles in different ways. Based on their role in the raid, from insignificant to very important, there is a suggested level for each of them.
Obviously, sometimes the minimum hero level needed to execute the raid successfully will change, based on the strength of defensive buildings and positions of key targets.
Yes, the infamous farming raid: barch. Being able to be completed in around 10 minutes, barch is the classic farming raid for anyone. But did you know you can three-star some bases with just barch, both heroes, and healing spells? Normally when I train my barch army, I fill two barracks completely with barbarians and the other two with archers. When my army finishes training, I will have 122 barbarians and 98 archers. When looking for a base to barch, you want to find a base with a small probability of giant bombs inside the walls. Normally if the player you are raiding is inactive, there's not much to worry about for giant bombs. First, and most importantly, you need to destroy any exposed mortars with a few barbarians and archers. A few mortar bad shots could ruin your raid, as archers can easily fall by one explosion. Second, you should try to trigger any exposed giant bombs. 2x2 or 3x3 spaces can often give away giant bomb locations. This is crucial to the raid, as, believe me, forty barbarians walking into one giant bomb is not a good thing. Third, try to lure out the clan castle troops. Single targeting troops like barbarians, archers, and minions aren't a big deal and can be ignored. However, splash damage troops like wizards, balloons, and dragons will ruin your day. Golems are tricky because upon death, they will deal splash damage. Fourth, if trying to access the loot storages in the core, funnel the barchers into the core, followed by both heroes, the king first then the queen. You can't let them travel around the base and let them be picked off by wizard towers, or you will fail. If you are attacking an inactive player, you can send four-six barbarians and two-four archers to pick off a collector, based on how protected it is. Fifth, drop heal spells on a massive group of barbarians and archers if they are being bombarded by mortars and wizard towers. Healing is crucial to the survival of your troops, as they are tiny and have low defense against splash damage. That wraps up the barch raid section. If all fails, don't worry! You can try barch again in 10 minutes. (By the way if you are TH7 you can barch and three-star TH7 and lower in war: D)
The name says it all. Dragons and balloons. This war attack will work on the weaker TH9s and TH8s, but not on maxed TH9 bases. Normally when I dragloon, I bring 7 dragons, 16 balloons, and 6 extra balloons in my clan castle. Note that the balloons must be level 6 in order to pull of this raid! Bring 2-3 rage spells and 1-2 heal spells. First, make sure the dragons funnel into the core of the base so that they will take out the air defenses first. Like any other attack, you don't want your main forces traveling around the sides getting picked off by air defenses. Second, once your dragons make contact with the first layer of defenses, send in your balloons in a wave behind them. Drop the two rage spells so that the balloons will rage into the defenses, obliterating them. Third, heal your balloons and dragons when they exit the rage spell area and are in trouble. That wraps up the dragloon attack overview. There isn't much to say as this is one of the simpler attacks.
Did someboday say Hog Ridah?!?! This classic war attack is still doable, though hogs have been nerfed! Don't know how? Find out here ... For your hog rider army, it is best to have at least 30 hogs. This will speed up the raid and ensure a victory. Nowadays, because hog riders are weak to the high DPS of the archer queen, people bring golems and some wall breakers to break into the compartment of the queen and use heroes to kill it. If the queen is deep inside the core, I wouldn't recommend hog raiding the base unless your heroes are around level 20 each. When you look for a hog-raidable base, you want to make sure the base has no or obvious double giant bomb bases which can easily be triggered and an archer queen that's not too deep in the core. Just for convenience and avoiding failure. First, you must kill the queen! If you use a golem, wall breakers, and heroes, the clan castle will be lured out for you. However, if you only use both heroes because the archer queen is outside of the walls, you'll need to lure later. Second, lure the clan castle troops with giants or hogs, if not lured already! There are some easy ways to kill clan castle troops. You can use two witches, one wizard, and two barbarians (my clan castle kill crew) with a few of your own wizards, a balloon, or a dragon. You MUST kill the clan castle troops, because if you don't, your enemy can snack on bacon as you tremble in defeat. Third, try to trigger giant bombs. Whether it be with barbarians or hogs, it is good to trigger outside giant bombs. This will make the raid a whole lot easier. Fourth, deploy the hog riders! There are a few ways to do this. One way is to send the hogs in two columns adjacent to each other. Another way, and probably the safer way, is to send the hog riders in a small wave. This will lower giant bomb effectiveness. Fifth, whenever your hog riders hit a giant bomb, drop a heal spell. Heal spell timing and placement is crucial to a successful hog raid. Wizard towers and giant bombs will completely mess up your raid if you drop heal spells too early or late. With proper planning and heal spell placement, you can three-star any TH9 base with hog riders if they fit the requirements.
This is one of the more famous raids. The name says it all: Balloons and Minions. Though there have been updated defenses, this raid is still sort of effective. One of the standard armies of balloonion is 28 balloons, 20 archers, 30 minions, and 6 extra balloons in the clan castle. Make sure the balloons are level 6, and the minions should be at least level 3. Bring 3 rage spells and 1 lightning spell. When searching for "balloonionable" base, look for bases with ground only X-Bows, exposed archer queens, and lower level air defenses. An empty clan castle also wants help. First, you must kill the archer queen. Since your balloons have no tank, they will fall easily by an archer queen's crossbow shots. Use your archers to kill the archer queen. Second, send your balloons in a wave in the direction that will kill the most air defenses the quickest. When the clan castle troops start popping out, if they are ground troops, drop the lightning spell on them. That will do enough damage so that they will die once a balloon drops a bomb or falls on them. Third, drop rage spells when the balloons get to the air defenses. They must go down as soon as possible. Also beware of wizard towers, especially level 6 or higher ones; they do devastating splash damage. Fourth, send minions in a wave behind the balloons. You need to clean up the buildings quickly, and there may be a chance the minions will pass into the "rage zones." Fifth, send heroes to help clean up or shoot down an air defense if possible. Balloonion will yield three stars if done correctly, but if done incorrectly, it will yield either one or no stars. Good luck with this attack. IMO a better air attack is lavaloonion.
Using golems, wizards, and P.E.K.K.As, gowipe the smile off your enemies' faces! (No pun intended.) A standard two star. When using gowipe against other TH9 players, I normally bring two P.E.K.K.As, three golems, eight wall breakers, and any amount of giants or hogs needed to lure the clan castle. Fill the rest of the army camp space with wizards, and if no more wizards will fit, fill the tiny remaining space with archers. In your clan castle, bring the clan castle kill squad listed above. I normally bring 1 heal spell, 2 rage spells, and 1 jump spell. GoWiPe will work on most bases, the only exception I know of being labyrinths. Just be extra careful if the base has a reinforced quad-hidden Tesla core. First, use your giants and hog riders to lure the clan castle troops. This is crucial, as four or more wizards will wreck your P.E.K.K. As which attack very slowly. Second, lure the clan castle troops away from the base and kill them in the location you will send your main attack force. Use your kill squad and 2-3 wizards to do so. Third, send golems to the base: one on the middle, and two on each side. Make sure to spread the golems enough, as three golems in one location defeats the purpose of bringing them. Fourth, spread wizards in a wave behind the golems. In this, a handful of wizards and a golem will be a mini-tank. Fifth, once the wizards clear a path to the core, deploy the P.E.K.K.As, heroes, and wall breakers to attack the core. Drop a heal spell on them. Do not use the jump spell unless absolutely necessary. Sixth, once the P.E.K.K.As, center golem, and heroes breach the core, drop a rage spell on them. They should totally obliterate the core and get that first star. Seventh, use the jump spell so the P.E.K.K.As, golem, and heroes get out of the core to attack the rest of the base. Eighth, whenever the P.E.K.K. As decide to hack on a wall or need to kill a defense as quickly as possible, you can drop the last rage spell on them. This war raid is a standard two star raid. Do not expect a three star.
Advanced / Base-Specific Raids
Two stars don't win wars anymore. You'll need three stars, and these raids are ways you can grab them.
Now, you're probably thinking, What's holowiwi? It's a base specific war attack strategy which a forum user created. More information about Holowiwi here. Sadly this army can't be used as frequently as it was in the past, since people have become smarter and have changed air defense placement. But it still works :) There is no set army for Holowiwi. You will bring hog riders, balloons, witches, and wizards. The hog riders are the ones which will wreck the base. The balloons will be used for destroying the outer ring of defenses. The wizards, witches, a couple of archers, and your heroes will be used to kill the clan castle troops and heroes and, if they survive, will be used for cleaning up the base. In the clan castle, bring hog riders. Bring 3 heal spells and 1 rage spell to speed things up. A list of how many balloons for each defense in the outer ring are needed (keep in mind any core X-Bows!):
- Archer Tower - 1 balloon
- Cannon - 1 balloon
- Wizard Tower - 1 Balloon if level 6 or lower, 2 if level 7
- Mortar - 1 balloon
- Hidden Tesla
- Air Defense - 2 balloons, 3 if level 5 or higher
... and many more.
First, deploy balloons in order to destroy the outer ring of defenses. See list above to determine how many balloons to bring and deploy. Do this quickly, and this should be able to lure the clan castle troops.
The first step is important, as it gets rid of the possibility that the hog riders will run into a double giant bomb.
Second, bring the clan castle troops near to where the enemy queen is located. Deploy the archers as a decoy, then the witches and wizards. So deploy the heroes. Make sure your kill squad and heroes target the queen and destroy her.
Third, send in your hogs into the core behind your kill squad. Drop 1 heal spell on your kill squad and your hogs as they enter the core.
Fourth, once in the core, drop a rage spell on your hog riders.
Fifth, drop heal spells on the hogs when necessary.With proper usage and technique, this attack will get you three stars. However, because players have become smarter, fixed air defense placement, and centralized the archer queen, there are less bases able to be "holowiwi-ed."
Gohowiwi is another base-specific raid. It's used on any base which can't be "Holowiwi-ed" As the name of the raid says, Gohowiwi has golems, hog riders, witches, and wizards. Basically a Gowiwi with hog riders. You'll need 18 hog riders, one golem (at least level 3), 3 witches (level 2), 5-10 wall breakers (based on how many walls need to be destroyed), and the rest wizards. Bring a golem in the clan castle. Bring three heal spells and one rage spell, or two heal spells and rage spells, depending on the base. Replace a rage spell with a jump spell, if needed. Again, this is base specific, so the amounts of each troop will vary. Because this raid includes a mini-gowiwi, you'll need at least level 10 heroes. For gohowiwi, find a base that has the same criteria as a Holowiwi base, except that the air defenses don't have to be necessarily covering the outer ring of defenses. Gohowiwi works very well on Southern Teaser bases, especially on ones with the giant bombs in the southern area of the base. Your goal when battling southern teaser bases with Gohowiwi is to detonate the giant bombs with golems and skeletons and to destroy everything in the area.
As shown in these southern teaser bases, the giant bombs are all in the south area, and they will be triggered by the golems and skeletons.
First, find the places in the base where you suspect there may be double giant bombs. Make sure you bring enough witches, wizards, and wall breakers to trigger and eliminate the double giant bombs.
Second, start the mini-gowiwi. At the location where the double giant bomb can be triggered by golems, send in your golems first (make sure you spread them), backed up with wizards, witches, and heroes. Rage your troops up as they kill the clan castle troops and start detonating giant bombs.
Third, once the giant bombs have been eliminated and the clan castle troops are gone, send in your hogs from the part of the base you are certain there are no double giant bombs. In a southern teaser base, this would be the top.
Fourth, heal your hog riders in the core when necessary.Fifth, once defenses are destroyed, your leftover witches, wizards, and heroes will all cleanup the base, yielding the three star if done correctly.
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